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Clan leadership and rules

A little OTT but you get the point!

Shrek READ THIS!!!

A clan is like an army. Everyone need's to be ready and good. Decent members are becoming harder to find for a lot of clans as the gaming communities go into a depression. How are you going to keep your clan ready. How to get members and how to not become KSI style. I will try and use the experience I have had in clans over my years to maybe give you a decent couple of ideas. I'll split it up into chapters.

1. Keep the clan together

2. Recruitment

3. Getting through the depression

1. This is vital. You firstly cannot at all let any arguments break out between high ranks in your clan. This can make things very difficult when the clan is split into two different sides. Also just a nice reminder keep personal and clan life apart; they're bad together ok. If you are a leader you must try and talk to everyone at least once a week depending on ranks. Co-leaders should be trying to go out on there own and finding members and scrims. If they're not you got to give them warnings. Members need to be talked to a lot of the time. You need to make sure that they don't feel they could be doing better things in other clans or just don't feel loved. You got to have maybe a  big public game every so often to make sure you know who's willing to play and who will be on and so everyone else know that the clans still around.

 

2. Recruitment will has been becoming more difficult for clans now a days. Finding good members that are not already in a clan is becoming quite difficult. Although the KSI solution seems easy and just recruit everyone you meet this may not work. Lets say your playing CoD 4 and you find someone whose not bad, he's maybe not clan material but he promises you he's pro at halo. You think " I have other players that are good at halo" even though your a cod clan you recruit him and tell him to be a co-leader of a halo clan. As good an idea as that sounds it will end badly. I have seen clans split through reasons like that. Keep everyone together on one game. If there not good enough then they have to leave or get a lot better.

 

3. A depression of gaming will be coming and it maybe has already started. Now is not the time to take your hardcore halo 3 team swat clan to GoW. People will want to stay for certain games cause they prefer or are a lot better at them. As mentioned above a dead still will be coming soon with little games until summer. You don't want to lose your members to another team right now cause theres a high chance you wont replace them for a while. Scrims are vital to keep the clan going as well. You need to test everyones skill in some way. If this is 4 man scrims or maybe using the dreaded gamebattles and setting up a couple of training teams from doubles, singles or team this is a sure-fire way to test out your clans skill for when the depression ends.

 

I will admit that this is aimed towards perhaps smaller clans but that doesnt make you safe. Anything could happen to your leader or co-leaders or your best members. You as a clan leader need to make things better and if it means losing a couple of friends along the way you need to think about the clan first.

source: worldofclans.com

Match Rules

Knife Round:
Map: Nuke town, S&D (Normal S&D rules, see below).

The team which wins the first round of S&D will host maps 1, 3 and 5, whilst the losing team will host maps 2 & 4. Teams are allowed to plant & defuse the bomb as normal.
Regular knife only, no tomahawk.
The challenger will host the knife round initially.

Player’s perks during the knife round must be:

Perk 1: Lightweight
Perk 2: Sleight of Hand
Perk 3: Marathon

Any kills made by anything other than the knife will result in automatic forfeit, and the other team will be classed as the winner of the knife round.

Please note that these perks are for the knife round ONLY. For the allowed perks for the actual game, see below

General Options

Allow Kill cam: Enabled
Allow Sprint: Enabled 
Headshots Only: Disabled
Hardcore Mode: Disabled

Class Editor: Allow Player Classes
Kill streak Editor: See Challenge
Perk Editor: Allow Perks
Game Recording: Enabled (For evidence if required)

Party Privacy: Invite Only

Team Options:
Spectating: See Mode Settings below
Friendly Fire: Enabled

Respawn Options
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No 

Lives & Health Options:
Max Health: Normal
Health Regeneration: Normal
Number of Lives: Unlimited (Set to 1 if Search and Destroy)


Mode settings

Search and Destroy:

Time Limit: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi-bomb: Disabled
Round Switch: Every Round
Round Win Limit: 6

Number of Lives: 1
Spectating: Team Only


Domination

Domination must be played twice. Once on each spawn. The winner is the team with the highest aggregate score over the 2 rounds.

Time Limit: 10 Minutes
Score Limit: 1000 Points
Round Limit: 1
Flag Capture Time: 10 Seconds
Respawn Delay: 7.5 Seconds
Spectating: Team Only


Demolition

Time Limit: 3 Minutes
Bomb Timer: 45 Seconds
Plant Timer: 5 Seconds
Defuse Timer: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
Round Switch: Every Round
Round Win Limit: 2*
Spectating: Disabled


*In the event of a 1-1 tie on rounds, the game must be ended and the team with most kills picks which spawn they want to play a final round.

Capture the Flag

Time Limit: 5 Minutes
Flag Return Time: 30 Seconds
Enemy Carrier on Radar: Delayed.
Touch Return: Enabled
Respawn Delay: 7.5 Seconds
Capture Limit: 10 Flags
Round Win Limit: 2*
Spectating: Team Only


*In the event of a 1-1 tie on Rounds, the winning team will be the team with the highest aggregate score over them two rounds. E.g. If team A wins round 1 6-3 and team B win round 2 1-0. Then Team A win the map 6-4. If the aggregate scores are level, the whole map gets replayed.

Sabotage

Time Limit: 8 Minutes
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Respawn Delay: 7.5 Seconds
Shared Bomb Timer: No
Round Switch: Every Round
Round Limit: 3

Spectating: Team Only

*In the event of a tie, the standard overtime will be played to determine a winner. If not winner is determined by the end of overtime at 1-1, the whole map will be replayed.

 

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